A love for video games
The desire to make video games emerged early in my life. Something about the combination of the arts and technology brought about a creativity in me that has carried on to this day.
Spending thousands of hours in games, and just as much trying to make them, the ability to realize stories through the player is something that can’t be done in any other medium. Providing endlessly satisfying challenges while touching the players deepest emotions is my mission.
In 2019 I finished The Room Syndrome to unexpectedly great reception. I poured many hours, ending with long nights to finish it, and my hard work paid off. Nine months it took to finish it, and I learned more in those months, and the months after release, than I learned in my 10+ years of messing around with game design.
In the years since, I’ve worked hard to build connections, and design new projects to be released in the coming years.